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Category: News

My Unite LA 2016 Experience

Hi everyone! I’m finally an official Unity Certified Developer! I just returned from the Unite LA conference and a short vacation, and I thought I’d share some of my highlights with you. I decided to go to Unite LA for multiple reasons: I really wanted to be a Unity Certified Developer, going to LA would allow me to meet face to face with one of my best clients, and I was hoping to meet some like-minded developers. Mission accomplished on all fronts! Plus my wife and I were able to have some time to explore LA. This was my first…

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New blog!

After years of struggling with Blogger and always being disappointed in its formatting, I’ve finally switched to WordPress. So now everyone can read my posts without their eyes bleeding. I’ve carried over my subscribers, so you should all be getting new blogs right to your email. My favorite change in all of this is the ability to embed code right in the post with beautiful C# syntax highlighting!

Also, the overall look is much more legible. I hope you agree! OK, now I need to get back to studying for my Unity Certification exam next month… As always, thanks for reading…

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Long Time, No See

Hi, everyone! I noticed a blog post is way overdue. Please forgive me, I’ve been super busy. “What have you been up to?” you ask. Well, unfortunately, no new games from Napland Games itself (though I have many in the works), but I’ve been involved with a bunch of cool projects that have kept me quite busy. My main project right now is called vuzop. It is a virtual reality data visualization tool. It can read in data from a database and create interactive visualizations where you can fly around to explore the data as it moves in real-time, sped…

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Gravitone!

Finally, the day has come! Gravitone is now available on Google Play! I apologize for all of the delays. I’ve been wrapped up in a number of client projects over the past few months and just haven’t had the time to finalize Gravitone. After a short vacation I found some time to finish it up and I’m pretty happy with the gameplay. Gravitone is an endless arcade style game that reacts to the music and has a simple goal: Push all of the orbs into the vortex that matches their color. However, things aren’t that easy! The vortexes are shrinking…

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Sudoku In Space 2.0!

We’ve made a lot of improvements to Sudoku In Space based on the awesome suggestions we’ve had from our users. The app has been very well received and we believe it is worthy of the extra time we’ve spent on making it as perfect as possible. We’ve had great reviews from sites and from our users. Here’s a small sample: “If you’re looking for a new way to play Sudoku, or if you’ve never played before because it hasn’t appealed to you, try this. You might be pleasantly surprised, like I was! Score: A” – Nerdy But Flirty “…pretty much blows…

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Sudoku In Space for a Healthy Mind

Ever since I was young I found myself fascinated with puzzles. Mainly the type of puzzles where you put things in some sort of order. I didn’t really realize how much I enjoy a simple relaxing puzzle until I finished making Sudoku In Space and started playing it. It has also made me realize my love of puzzles and why I’m gravitating toward making puzzle games. Puzzles can be frustrating, but at the same time they can be relaxing. Once you get the hang of how to do a puzzle it can provide a meditative experience. Sudoku is a great…

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The Making of a Word Game

Originally published in the TGC Newsletter March 2014 There are many grid-based word games on the market at present, with other popular titles such as Words With Friends,Word Feud, Wordz Up and many more. Sean Mann of Napland Games gives us an insight on the makings of such an application. Word lists All word games need a qualified word list. There are many free lists out there and the best public domain list is ENABLE (Enhanced North American Benchmark LExicon) available from the Google Project site. This list contains some 170,000 words and is widely accepted as one of the best.…

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