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Month: September 2014

Asynchronous Animations

Check out the full AGK Newsletter here The more animation and movement you have in your games, the more flashy and appealing they can be to players. In this tutorial I’ll be showing you how to build animations that run in their own self-contained functions. This allows them to be interrupted at any time, allows for simultaneous user input and anything else you wish to occur in your game loop without having to wait for the animation script to finish. In our most recent game, Sudoku In Space, we make extensive use of this for background animations, main menu animations,…

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