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Month: September 2016

Quick tip: Using Unity Actions to set default states on objects

So as I was working on a project that has a bunch of UI panels I kept forgetting to disable certain panels before running the game or before committing it and my client would see the panels with the loading screen. Sure I could add a line to the controllers I have set up to set the default state, but there’s a bunch of controllers, not all of them have the panel assigned to them at start, not all of them are disabled (some are alpha 0, some are scale 0), and it’s really best when an object maintains its…

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