Originally published in the TGC Newsletter – July 1, 2014 App usage analytics and a postmortem of Shape Time So, you’ve got what you think is a great idea for a game. You’ve put it together, people on your development team and beta testers have enjoyed it. Other than a simple download count, how do you know if others are enjoying it (or not)? Players don’t often leave feedback unless they really like or really dislike your game. So how do we get information about the majority of people playing our game? Are people playing 10 levels and then hitting…
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