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Tag: roguelike

Unity 3D Tutorial – Procedural Map Generation – Beginner Level

Procedural Generation is one of the most useful and complex practices in game programming. It’s often difficult to get into because it’s quite abstract which can make it difficult to grasp. It can also be quite time consuming to experiment with and there are many different ways to get the results you want. It’s extremely useful because it can help us to generate nearly endless amounts of content on the fly. It can be used in level designing where you don’t want to generate the levels on the fly, but instead want to predetermine your levels. In this tutorial we’ll…

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