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Category: Unity3D

Quick tip: Using Unity Actions to set default states on objects

So as I was working on a project that has a bunch of UI panels I kept forgetting to disable certain panels before running the game or before committing it and my client would see the panels with the loading screen. Sure I could add a line to the controllers I have set up to set the default state, but there’s a bunch of controllers, not all of them have the panel assigned to them at start, not all of them are disabled (some are alpha 0, some are scale 0), and it’s really best when an object maintains its…

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Unity 3D Tutorial – Custom Transform Inspector

Hi everyone! One of the awesome things about Unity is you can customize the editor to add all sorts of cool functionality. This article will show you how to override Unity’s transform inspector with a more useful customized version. The Custom Transform Component includes: The ability to view and edit the quaternion rotation (nice for experimenting and learning how quaternions work). The ability to show the local axes in the Scene view even when the object is not selected. Some special operations for aligning to other objects, random rotation, random scale, and random position. Here’s what the final product will…

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Unity 3D to IBM DB2 Connection Tutorial

I recently had the challenge of connecting to an IBM DB2 database via Unity. After some struggles with setting up DB2 and getting the user access all correct, it ended up being fairly easy. This quick tutorial will show you how to do it and point out some of the pitfalls you might encounter along the way. Step 1 – Set up IBM DB2 To try this out you’ll need to be able to connect to a DB2 database. I didn’t have access to any so I set one up on my Windows 10 PC. Any of the DB2 installations…

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For the Love of Unity

As many of you might know, I’ve been switched over to Unity for a year now, almost exclusively. In the past year I’ve had the opportunity to work on a variety of projects as a freelancer. This has given me a chance to check out a few different development tools such as Game Maker Studio, Cocos2d, and Xamarin. Out of all of the packages I’ve tried none of them come close to Unity. It’s clean, professional, stable, patched and updated to new tech frequently, easily extendable (the editor, Android/iOS plugins, etc), it easily ports to a bunch of different platforms,…

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