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Tag: data serialization c

Saving Data in Unity 3D (Serialization for Beginners)

With games we almost always need to save some data: scores, inventory, progress, preferences, etc. There are many ways to do this in Unity. In this article I’ll take you through a few different ways to save data and hopefully encourage some good habits when structuring your applications for saved data. There are two main levels of persistency for data: Session Data (data doesn’t necessarily need to be remembered the next time you load up the application): This is usually done via static variables and is used for only values that matter for the current session. Most commonly this is for…

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