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Month: August 2014

Loading Animations and Staggering Asset Creation

Original article in the TGC Newsletter can be viewed here. In our last game, Shape Time, I ended up deciding to load quite a few assets at launch time. I implemented a loading animation, but it seemed to actually slow down the loading process a bit. In our next game I wanted to optimize this as much as possible to improve loading time. The reason the loading animation was affecting the speed of loading assets was that I was calling Sync() as frequently as possible so that the animation would update. Here’s an example how it was done (the loading…

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